Advancing Stereoscopic3D and Beyond: Potential for Media and Entertainment

Markus Gross
Disney Research Zurich
ETH Zurich

Abstract

Over the past years stereoscopic 3D has experienced a major renaissance. This new trend encompasses Hollywood movies as well as home entertainment, games, and personal digital products. The acceptance of stereo technology is heavily influenced by the quality of the viewing experience. Capturing high-quality stereo3D in life action still remains a daunting task, because the stereo settings have to be chosen as a function of the personal comfort zone and also must accommodate story-telling elements. This creates the need for powerful postproduction algorithms to control stereoscopic depth and disparity. The problem of disparity control becomes even more severe in life-broadcast or for autostereoscopic/lightfield displays.

This talk provides an overview and insight into the complex technical challenges of capturing, processing and displaying rich and high quality stereoscopic content. I will present some of the 3D-stereo technologies we designed at Disney Research including automatic disparity control for stereo capture, non-linear disparity mapping, 2D to 3D conversion, view interpolation, and lightfield processing.

Biography

Dr. Gross is a professor of Computer Science at ETH Zurich, head of the Computer Graphics Laboratory and the director of Disney Research Zurich. His research interests include computer graphics, image generation and display, geometric modeling, computer animation, and video processing. He has published more than 300 scientific papers and he holds many patents on core graphics and visualization technologies. Prof. Gross was chair of the papers committee of ACM SIGGRAPH 2005 and he serves on the scientific advisory boards of various research organizations. Prof. Gross is a fellow of the EUROGRAPHICS Association and a member of the German Academy of Science Leopoldina. He received the SWISS ICT Champions Award in the category People in 2011.